<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>~kylewlacy</title><description>Kyle Lacy&apos;s little corner of the internet</description><link>https://kyle.space/</link><item><title>I made a NES emulator in Rust using generators</title><link>https://kyle.space/posts/i-made-a-nes-emulator/</link><guid isPermaLink="true">https://kyle.space/posts/i-made-a-nes-emulator/</guid><description>A peek under the hood of my NES emulator, and a look at why Rust generators are super cool</description><pubDate>Sat, 19 Oct 2019 10:49:58 GMT</pubDate><author>Kyle Lacy</author></item><item><title>Rust &lt;3 Swift: Writing Cocoa Apps in Rust (Eventually)</title><link>https://kyle.space/posts/cocoa-apps-in-rust-eventually/</link><guid isPermaLink="true">https://kyle.space/posts/cocoa-apps-in-rust-eventually/</guid><description>How I built a simple Cocoa app in Rust, and how I modeled Objective-C classes in Rust to make it possible.</description><pubDate>Thu, 22 Sep 2016 12:51:45 GMT</pubDate><author>Kyle Lacy</author></item></channel></rss>